AXEL STOCKBURGER

/art

/research

 

Research Interests:

Fine art, digital games, media theory, spatial theory, sound art, media art, game culture.


Current Research:

Research Project: Troubling Research - Performing Knowledge in the Arts

The project is funded by the WWTF and based at the Academy of Fine Arts in Vienna.
Project Leader: Tom Holert

Team:

Gangart (Simonetta Ferfoglia, Heinrich Pichler)
Johanna Schaffer
Johannes Porsch
Stefanie Seibold
Carola Dertnig
Axel Stockburger
Diedrich Diederichsen

more information here

2001 - 2006 PhD Research into the Modalities of Space in Video and Computer Games
at the University of the Arts London, Research Scholarship London Institute.

Supervisors: Dr. Angus Carlyle (LCC), Alan Sekers (LCC), Prof. Clive Richards (Coventry University).

>>READ the abstract + DOWNLOAD the PhD here


Publications - Talks - Presentations - Articles

BOOK CONTRIBUTIONS :
"Relations between Sound and Vision in Games" in:

See this Sound. Audiovisuology

audiovisuology book

An Interdisciplinary Compendium of Audiovisual Culture. 2 Textbände und Katalogbuch Lentos Kunstmuseum

Verlag der Buchhandlung Walther König
2/2010
AUDIOVISUOLOGY 1. See this Sound. An Interdisciplinary Compendium of Audiovisual Culture. Ed. by Dieter Daniels, Sandra Naumann & Jan Thoben. Texts by Claudia Albert, Amy Alexander, Rainer Bellenbaum, Hans Beller, Axel Stockburger, Sabeth Buchmann, Gerhard Daurer, Hinderk M. Emrich, Barbara Flückiger, Golo Fällmer, Tina Frank, Maureen Furniss, Marc Glöde, Andrea Gottdang, Florian Grond, Boris von Haken, Justin Hoffmann et al. Cologne 2010. 452 S. mit teils farb. Abb., Index, brosch.

Bestell-Nr: 1439583
ISBN: 978-3-86560-686-0

This all-embracing compendium brings together texts on various art forms in which the relationship between sound and image plays a signifi cant role and the techniques used in linking the two. The entire spectrum of audiovisual art and phenomena is presented in 35 dictionary entries. Overarching issues are explored deeply in thorough essays and individual works are represented in audiovisual documentation and scientific comment. The list of definitions and terms, elucidated by various prominent authors, ranges from Gesamtkunstwerk, literature, painting, music theatre, animation fi lm, light shows, music videos, sound art and expanded cinema right up to text-image analogies, synchronisation, electronic transformation and software.

also check out the online version of See This Sound - Audiovisuology here




"An Audience of One. Sound Games as a Specific Form of Visual Music" in:

Audio.Visual - On Visual Music and Related Media


audio visual

Cornelia Lund and Holger Lund (Ed.)
Audio.Visual - On Visual Music and Related Media
320 pages, many images, format 17,5 x 25 cm. Hardcover, with DVD.
€ 39,80 [D] SFr 71
ISBN 978-3-89790-293-0

www.arnoldsche.com



As a publication, Audio.Visual is divided into two sections: the first deals with the academic discussion on the subject of visual music; the second introduces contemporary paradigms of audio-visual praxis in brief presentations and contextualises them. Apart from being a guide in the historical sense, this new volume provides theoretical approaches to understanding and making visual music. The subject is approached from the fringe (music video, Expanded Cinema, games, etc.) so that the phenomenon can, on the one hand, be more accurately defined via interfaces with other forms of audio-visual production and, on the other, through an attempt at distinguishing it from them. Drawing heavily on examples, the individual essays discuss various aspects of visual music. Contemporary approaches to producing and handling visual music are presented in brief essays that abound with examples. The texts and illustrations are intended to introduce visual music from a great many angles, including the perspectives of musicians, artists, curators, festival directors and software developers, and provide insights into what is currently going on both in the experimental sector and at clubs. The approaches and results presented in the book can be verified and checked with the accompanying DVD that features earlier and current examples of visual music. The DVD shows mainly material from live performances that is often extremely hard to find, be it from Expanded Cinema or performances by VJs and musicians. Visual music and the interplay of cutting-edge media. An exciting book on what is going on right now in the new media: from the experimental sector to the club scene.

With contributions by: Cornelia Lund, Holger Lund, Sandra Naumann,
Hervé Vanel, Maxa Zoller, Matthias Weiß, Henry Keazor, Axel Stockburger, Fried Dähn
Paul Mumford, Laurent Carlier, Bruce McClure, Vincent Alaphilippe, François Pirault,
Codec aka Niklas Völker, Yves Schmid Dornbierer, Birgit Schneider, Mikomikona
Jan Kopp, Viola Fissek, Philipp Geist.



International Journal of Performance Arts and Digital Media

PADM

Volume 3 Issue 2
Cover Date: December 2007
Intellect Books

"Playing the third place: Spatial modalities in contemporary game environments"
Authors: Axel Stockburger
DOI: 10.1386/padm.3.2-3.223_1

Keywords
digital games, game studies, spatiality, game art, media studies, interactive art

Abstract
The article identifies the specific nature of spatiality as one of the most important aspects of contemporary networked game environments and presents a close reading of Henri Lefebvre's spatial theories in order to gain a different perspective towards the subject. Artistic interventions in the form of online performances by artists such as Eddo Stern and Joseph DeLappe are discussed as exemplary forms of critical engagement with these emerging immersive environments.




"LISTEN TO THE ICEBERG: On the Impact of Sound in Digital Games" in:

SPACE TIME PLAY
Computergames, Architecture And Urbanism: The Next Level

space time play cover

Edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger

"SPACE TIME PLAY" IS A JOURNEY THROUGH THE PAST, PRESENT
AND POTENTIAL SPACES OF COMPUTER AND VIDEO GAMES.

The richly illustrated texts in "Space Time Play" cover a wide range of gamespaces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of ludic space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools.

"Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them. Let's play!

With contributions by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Iain Borden, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, James Der Derian, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Jesper Juul, Frank Lantz, Bart Lootsma, Winy Maas, Lev Manovich, Jane McGonigal, Kas Oosterhuis, William J. Mitchell, Howard Rheingold, Katie Salen, Hans-Peter Schwarz, Axel Stockburger, McKenzie Wark, Mark Wigley and many more.

Space Time Play
Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger
In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich
496 pages, 268 color illustrations.

17.0 x 24.0 cm. Softcover.
Price: CHF 52.90* / EUR [D] 31.99
ISBN 978-3-7643-8414-2.
English.
© 2007 Birkhäuser

"Space Time Play" will be available in bookstores as of October 2007
(USA November 2007). The book can be purchased, for example, from the
Birkhäuser/Springer Online bookstore.

or via Amazon



autumn leaves

"audiomaps" in: Autumn Leaves - Sound and the Environment in Artistic Practice

Autumn Leaves is a book about how sound encounters space and about how that encounter has been made visible, legible and, most importantly, audible. The book draws together a number of different perspectives - from acoustics to architectural criticism to anthropology and beyond - and places these perspectives in conversation with others developed through creative practice.

Edited by Angus Carlyle, includes Essays by: Bill Davies, John Levack Drever, Tobias Fischer, Steve Goodman, Tim Ingold, Helmi Järviluoma, Ari Koivumäki, Meri Kyotö, Heikki Uimonen, Rahma Khazam, Sylvain Marquis, Tom Rice, David Toop, Salome Vogelin and Hildegard Westerkamp.

Interviews with: Peter Cusack, Max Dixon, Christina Kubisch, Alvin Lucier and Hildegard Westerkamp.

Artworks by: Mira Choi, Jem Finer, Charles Fox, Dan Holdsworth, Zoe Irvine, Nikolaus Gansterer, Cathy Lane, Locus Sonus, NYSAE, Aki Onda, Tashi Petter and Rachel White, Axel Stockburger, the students of Srishti College Bangalore, Goran Vejdova, Claudia Wegener and John Wynne & Tim Wainwright.

Published by Double Entendre & CRISAP

ISBN: 09548074-3-X




Pensee Sauvage

"Playing at Freedom" in: Pensee Sauvage - Von Freiheit (D/E)
Catalogue published in connection with the exhibition Pensee Sauvage-on Freedom at Frankfurter Kunstverein by Revolver Verlag, Frankfurt am Main. Texts by Jennifer Allen, Anselm Franke, Christian Kracht/Ingo Niermann, Chus Martinez, Axel Stockburger and Jan Verwoert. 206 p.
ISBN 978-3-86588-377-3


Playing at Freedom - >> download english pdf

the catalogue is available here >>>



Videogames and Art, Axel Stockburger

"From Appropriation to Approximation" in: Videogames And Art (2007) Eds.: Grethe Mitchell and Andy Clarke, University of Chicago Press, Chicago

From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled overview of the field.

The distinguished contributors range broadly over this vast intellectual terrain, positioning videogame art as a crucial interdisciplinary mix of digital technologies and the traditions of pictorial art. They examine machinima and game console artwork, politically oriented videogame art, and the production of digital art; they also interview prominent videogame artists about their work. Rounding out Videogames and Art is a critique of the commercial videogame industry comprising several critical essays on the current quality and originality of videogames.
ISBN: 978-1-84150-142-0

Intellect Books (UK)

University of Chicago Press (US)

available from Amazon


d-fuse stockburger

"Introduction to the Vienna Scene" in: VJ: AUDIO-VISUAL ART + VJ CULTURE
Edited by Michael Faulkner/D-FUSE, published by Lawrence King Publishing

D-Fuse authored book VJ is the first wide-ranging guide to the global phenomenon of audiovisual art and VJ culture. Combining how to, showcase and reference elements this book explores the artists at the forefront of this amazing audio-visual experience. Featuring over 130 global contributors and an extensive hardware and software resource section. The book includes a free DVD featuring documentaries, live performances and videos from featured artists.

ISBN-10: 1856694909
ISBN-13: 978-1856694902

available from Amazon


2008:

Roundtable Discussion Mi. 28. Mai, 10.30 - 17.30 Uhr
Ludic Society - Ludic Arts? Spiel als popularkulturelles Medium der Kunst.
Kunsthalle Wien project space karlsplatz. with Mathias Fuchs (Manchester), Margarete Jahrmann (Zürich), Kristian Lukic (Novi Sad), Sergius Kodera (Wien), Robert Pfaller (Linz), Axel Stockburger (Wien), Ulrich Schädler (Frankfurt, La-Tour-de-Peilz), Paul Sermon (Manchester) und Isabelle Arvers (Marseille) as part of GAMES: KUNST UND POLITIK DER SPIELE.

Organisation and Coordination of the International Symposion UTOPIA OF SOUND: Non Simultaneity and Immediacy with Constanze Ruhm and Diedrich Diederichsen, May 29 - 31 2008 at the Academy of Fine Arts , Vienna.

2007:

Invited Talk: MODALITIES OF SPACE IN VIDEO AND COMPUTERGAMES - as part of the workshop
On/Off at the Architectural Department RWTH Aachen, 19.11.2007. Invitation by Georg Rafailidis.

Panel Discussion : YOUR SPACE IS NOT MYSPACE - User Generated Content meets Contemporary Art with F.E. Rakuschan. Sat 17.11.2007, 18h, at kM > showroom, Vienna. Invitation by Klaus Strickner.

Invited Talk: ABSTRACTION IN VIDEO ART, 11.11.2007, Donau-Universitaet Krems, Department für Bildwissenschaften. Invitation by Marc Ries, Jeanna Nikolov-Ramirez Gaviria.

Invited Talk: VISUAL MUSIC - Synchronicity
17.08.07 - 19h, as part of the international CAMP Festival at the Württembergischer Kunstverein, Stuttgart, Germany. Invitation by Cornelia and Holger Lund of fluctuating images.

Invited Talk: WARGAMES - Battlefields in the Playgrounds
Project Art Center, Dublin, Ireland - 26.06.07, as part of the exhibition PLAY SAFE - Battlefields in the Playground curated by Jonathan Carrol at project arts centre, Dublin.

Invited Talk / Workshop: PLAYING AT FREEDOM
22.06.07, as part of the exhibition PENSEE SAUVAGE - Von Freiheit, curated by Chus Martinez, at Frankfurter Kunstverein, Frankfurt, Germany.

Invited Talk/Panel Discussion: PLAYING THE URBAN
26.04.07, as part of the exhibition Video as Urban Condition, curated by Anthony Auerbach, LENTOS Museum, Linz, Austria.

2006:

Invited Talk: REPLAY, 15.11.2006, Dundee Contemporary Arts, Dundee, Scotland.

Invited Talk: GAME ARCHITECTURE, 24.05.2006, Studio Lainer, Academy of Fine Arts, Vienna, Austria.

Invited Talk: REPLAY , Dimensions of Time in Contemporary Game Culture
AGAIN FOR TOMORROW. Exhibition 08.04.06, Royal College of Art, London. UK.

Talk: ART VERSUS GAME, Modalities of Space, 25.01.2006, Goldsmith,
Center for Cultural Studies, Interactive Art Department, London. UK.


2005:

Invited Talk: ART & GAMES, Artist Talk, Interactive Art Course, 08.08.2005, SESC Sao Paulo, Brazil

Invited Talk: TIME'S UP, Einige Bemerkungen zum Faktor Zeit in Video und Computerspielen
Basics Festival Symposion, 2005, Salzburg, Austria


2004:

Invited Talk: PERVASIVE PLAY, The Phantom of Convergence and Multiplayer Location Based Games
at: Interact 1, LCC, University of the Arts, London, UK


2003

Paper Presentation: THE GAME ENVIRONMENT FROM AN AUDITIVE PERSPECTIVE
at: Level Up, Digital Games Research Conference, Utrecht, NL
or go to Audiogames.net

>>> download pdf

Paper Presentation: FROM APPROPRIATION TO APPROXIMATION, The Relationship Between Fine Art and Computer Games,
at: Pixel Raiders 2 Conference, Sheffield University, UK

>>> download pdf

2002

Paper Presentation: HEAD LEFT - CLIMB UP - JUMP IN       
What Do Walkthrough Texts Reveil About The
Representational Navigable Spaces In Video And Computer Games?
at: Playing with the Future Conference, University of Manchester, UK

>>>download pdf

 

Teaching & Lectures

at present: Scientific Assistant at the Institute for Visual Arts and Digital Media, Professor Constanze Ruhm, Academy of Fine Arts, Vienna.

Seminar: BEING PLAYED - about the Relationship between Game, Play and Art .

2002 - 2005

London College of Communication - Sound Art BA - Tutorials (Course Leader: Chris Petter)

Camberwell College of Art, Foundation Course Digital Video Production (with D-Fuse) DALI courses

Camberwell College of Art - MA Digital Arts, Theory Course: Media Theory and Art History (Course Leader: Andy Stiff)

London College of Communication - FdA Interactive Games Production, Module: Game Theory (Course Leader: Roy Caseley)
onedotzero education module at TVU (Thames Valley University), with Darryl Clifton
University College Winchester, Lecture on Game Culture

2000 - 2002

Ravensbourne College of Design and Communication, Interactive Digital Media MA Course: Computer Game Special
(Course Leader: Michael Breidenbruecker).

Wimbledon School of Art, Video Foundation Course, Workshop: Found Footage in Contemporary Art Practice (Course Leader: Gudrun Bielz)